Recently added:
New TARDIS door
Hat stand
Dalek components and tools to work bench
Books
Sticky notes
Wingback chair
Gravity globe
Cables
Added ventilation vents
ladder
Jeffries tubes
Welcome aboard the TARDIS. I’ve designed the room with influences from previous versions such as the rotor's movement, use of levels and additional controls. short descriptions are assigned to the various scenes.
The idea of the design is one that acknowledges that it is a ship of many times and that it is a living breathing character. As such, I borrowed ideas from past REGENERATIONS of the TARDIS.
To start, you will see the coral theme around the room, from which instruments and panels protrude from or are bolted into the skin of the TARDIS. This is because I imagine the "carving" process to be one where the coral is infected with nano genes and they shape and produce the machine inside; giving it conscience.
As you step in, the idea is that the room be dimly lit in a dark reddish glow with the crisp turquoise of the rotor in the centre. The room has a glass platform supported by rusted columns that have an aged appearance, engraved with text in Old High Gallifreyan. Meanwhile at the centre, the entirety of the rotor moves (similar to the classic series): Two halves slide inside one another, their glass patterned in newer Modern Circular Gallifreyan. The console itself appears separate to the rest of the ship (a tribute to a Third Doctor Adventure) and has a mix of technologies. Older toggle switches and dials sit amongst touch screens on console panels beneath floating holographic interfaces.
On the lower level, is a secondary console that operates the engineering room and additional controls. It is not easy to access but when the ship starts flying out of control it is essential to use (an indication of the informality the ship is built).
Around the room, a number of books and post-it notes are dotted about and a wingback chair is laced to the rear for reading books. Down on the lower tier, a small desk contains with components, tools and parts for building tools and a crate has been repurposed for gaining access into the service corridors.
The main corridors are large and open, some ventilation, circuits and conduits are visible and hexagonal objects compose one side: they are the TARDIS's sensors and materialisation controls, changing the architecture of the ship when necessary. Smaller corridors also run off the ship, leading to more functional parts of the ship such as the Eye of Harmony, their doors are operated by the mind and will be seen flying away when opened.
My main influence was the cannibalised organism of the TARDIS coral: I felt it was appropriate as a blunt or crass way of addressing the violent nature I imagine behind creating a TARDIS.
However the material was important to have an aged hue closer to the warmer end of the spectrum. Similarly, the structure is important: being modernist, I feel ornamentation should be minimal and strictly functional. Thus, it was important that the central platform be suspended and its (exaggerated) structure be visible as an engineering feature while the idea of the entire rotor moving, gives the room life and breath.
In terms of controls, it's important to keep them tactile. Half of the TARDIS' romanticism is the Doctor's intricate dance around the console as his hands flick this switch and pulls that lever! My hope is that the touchscreens and holograms ADD to that dance rather than produce a different routine unfamiliar to the setting.
Fundamentally, there is the use of hexagons, a significant part of Time Lord culture because of the six founders. Click around on the scenes, there will be a short description for you.
I've now added a small desk to the lower tier and scattered a few books around the room. To the rear is a wingback chair for reading and by the entrance is a piece of furniture that definately belongs in the TARDIS
I'm also looking for help; with lighting and rendering.
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