Remote Bomb

Remote Bomb

SpyShadow
Model I created for the Source Game Engine. I Model it within Solidworks first. I then import it into 3D Max 9 for Polygon Optimization. Then Import it into Sketchup. Textured it, Resized the model for the Game world then export it from sketchup into the game. I also made another version of it for the hologram effect I wanted to pull off. All the work was well worth it I think. "" Remember to Check the Scene Tabs for Developer Notes "" #Bomb #Remote #SDK #Source #Source_SDK #SpyShadow
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